In order to render my planetary bodies, I had to consider the following effects:
- Texture
- Lighting
- Relief
- Atmospheres
- Clouds
- Shadows
I'll discuss each of these in later posts, but for now here are some screenshots of the first attempt at rendering a planetary body using these effects.
Figures 1-5. Earth Shader




Comments
Regards, Dan
Currently I've no plans to release the code for this work, though that might change in the future. This is still very-much experimental work, for which I'm hoping this blog will serve both as a journal and as a mechanism to discuss the approach I'm taking.
I would love to have your source code to play with it !
Please ! Please ! Publish the sources ! Why keeping that instead of sharing it with the XNA community :)
Hope you'll be ok with me
Eviral
I'm hoping to find the time to push this out to the community in the near-future...it's high-up on the list of things to do.
You could have a look here : http://captainbloodark.blogspot.com/
Can you send me your planet sample as a zip file to : bloodark@hotmail.fr please ????
It would be soooooooo nice to have your wonderfull planets in my game !!!!
I'm searching for volunteers to help me with this game...
Please send me your samlple Dave !!!
Best regards
Eviral
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